AI Insights · Timothy · January 2023
Top 5 Shopping Games on Android in Saudi Arabia: Q4 2022 Performance
In Q4 2022, the top 5 shopping games on Android in Saudi Arabia showed varied performance in terms of downloads, revenue, and active users. Here is a breakdown of their trends.
In Q4 2022, the top 5 shopping games on Android in Saudi Arabia exhibited diverse performance metrics. Below is an analysis of their weekly downloads, revenue, and active user trends based on Sensor Tower data.
My Mini Mart from Supersonic Studios LTD saw fluctuating weekly revenue, starting at $42 in late September and peaking at $66 in early October, before stabilizing around $55 by the end of December. Downloads showed a significant increase mid-quarter, jumping from 2.8K in late October to 18.4K by late November. Active users followed a similar trend, growing from 10.3K in late October to a peak of 36.1K by the end of November, before settling at around 29.6K by the end of December.
My PlayHome Stores by Shimon Young : Play Home Software had modest weekly revenue, averaging around $10 to $19 throughout the quarter. Downloads remained relatively low but saw a noticeable increase from 3 in late September to 55 by the end of December.
Idle Supermarket Tycoon-Shop from Codigames experienced a steady revenue stream, peaking at $20 in late October. Weekly downloads were stable, with minor fluctuations around the 300-400 range, and a notable peak of 579 in late November. Active users increased from 1.1K in late September to 1.3K in late November, maintaining around 1K towards the end of December.
Vlad & Niki Supermarket game by Hippo Kids Games had erratic revenue, peaking at $23 in late November. Downloads were consistent, averaging around 7K to 8K weekly, with a spike to 7.3K in the final week of December. Active users remained steady, hovering around 15K throughout the quarter.
Shopping Mall 3D from BREW GAMES saw minimal revenue, with a peak of $37 in the last week of December. Downloads showed significant growth, starting at 56 in late September and reaching 1.4K by the end of December. Active users also increased, from 1.8K in late September to 3.5K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.